NAME
charsets - programmer's view of character sets and interna-
tionalization
DESCRIPTION
Linux is an international operating system. Various of its
utilities and device drivers (including the console driver)
support multilingual character sets including Latin-alphabet
letters with diacritical marks, accents, ligatures, and
entire non-Latin alphabets including Greek, Cyrillic, Ara-
bic, and Hebrew.
This manual page presents a programmer's-eye view of dif-
ferent character-set standards and how they fit together on
Linux. Standards discussed include ASCII, ISO 8859, KOI8-R,
Unicode, ISO 2022 and ISO 4873.
ASCII
ASCII (American Standard Code For Information) is the origi-
nal 7-bit character set, originally designed for American
English. It is currently described by the ECMA-6 standard.
An ASCII variant replacing the American
crosshatch/octothorpe/hash pound symbol with the British
pound-sterling symbol is used in Great Britain; when needed,
the American and British variants may be distinguished as
"US ASCII" and "UK ASCII".
As Linux was written for hardware designed in the US, it
natively supports US ASCII.
ISO 8859
ISO 8859 is a series of 10 8-bit character sets all of which
have US ASCII in their low (7-bit) half, invisible control
characters in positions 128 to 159, and 96 fixed-width
graphics in positions 160-255.
Of these, the most important is ISO 8859-1 (Latin-1). It is
natively supported in the Linux console driver, fairly well
supported in X11R6, and is the base character set of HTML.
Console support for the other 8859 character sets is avail-
able under Linux through user-mode utilities (such as set-
font(8)) that modify keyboard bindings and the EGA graphics
table and employ the "user mapping" font table in the con-
sole driver.
Here are brief descriptions of each set:
8859-1 (Latin-1)
Latin-1 covers most Western European languages such as
Albanian, Catalan, Danish, Dutch, English, Faroese,
Finnish, French, German, Galician, Irish, Icelandic,
Italian, Norwegian, Portuguese, Spanish, and Swedish.
The lack of the ligatures Dutch ij, French oe and old-
style ,,German`` quotation marks is tolerable.
8859-2 (Latin-2)
Latin-2 supports most Latin-written Slavic and Central
European languages: Czech, German, Hungarian, Polish,
Rumanian, Croatian, Slovak, and Slovene.
8859-3 (Latin-3)
Latin-3 is popular with authors of Esperanto, Galician,
Maltese, and Turkish.
8859-4 (Latin-4)
Latin-4 introduced letters for Estonian, Latvian, and
Lithuanian. It is essentially obsolete; see 8859-10
(Latin-6).
8859-5
Cyrillic letters supporting Bulgarian, Byelorussian,
Macedonian, Russian, Serbian and Ukrainian. Ukrainians
read the letter `ghe' with downstroke as `heh' and
would need a ghe with upstroke to write a correct ghe.
See the discussion of KOI8-R below.
8859-6
Supports Arabic. The 8859-6 glyph table is a fixed
font of separate letter forms, but a proper display
engine should combine these using the proper initial,
medial, and final forms.
8859-7
Supports Modern Greek.
8859-8
Supports Hebrew.
8859-9 (Latin-5)
This is a variant of Latin-1 that replaces rarely-used
Icelandic letters with Turkish ones.
8859-10 (Latin-6)
Latin 6 adds the last Inuit (Greenlandic) and Sami
(Lappish) letters that were missing in Latin 4 to cover
the entire Nordic area. RFC 1345 listed a preliminary
and different `latin6'. Skolt Sami still needs a few
more accents than these.
KOI8-R
KOI8-R is a non-ISO character set popular in Russia. The
lower half is US ASCII; the upper is a Cyrillic character
set somewhat better designed than ISO 8859-5.
Console support for KOI8-R is available under Linux through
user-mode utilities that modify keyboard bindings and the
EGA graphics table, and employ the "user mapping" font table
in the console driver.
UNICODE
Unicode (ISO 10646) is a standard which aims to unambigu-
ously represent every known glyph in every human language.
Unicode's native encoding is 32-bit (older versions used 16
bits). Information on Unicode is available at
<http://www.unicode.com>.
Linux represents Unicode using the 8-bit Unicode Transfer
Format (UTF-8). UTF-8 is a variable length encoding of
Unicode. It uses 1 byte to code 7 bits, 2 bytes for 11
bits, 3 bytes for 16 bits, 4 bytes for 21 bits, 5 bytes for
26 bits, 6 bytes for 31 bits.
Let 0,1,x stand for a zero, one, or arbitrary bit. A byte
0xxxxxxx stands for the Unicode 00000000 0xxxxxxx which
codes the same symbol as the ASCII 0xxxxxxx. Thus, ASCII
goes unchanged into UTF-8, and people using only ASCII do
not notice any change: not in code, and not in file size.
A byte 110xxxxx is the start of a 2-byte code, and 110xxxxx
10yyyyyy is assembled into 00000xxx xxyyyyyy. A byte
1110xxxx is the start of a 3-byte code, and 1110xxxx
10yyyyyy 10zzzzzz is assembled into xxxxyyyy yyzzzzzz.
(When UTF-8 is used to code the 31-bit ISO 10646 then this
progression continues up to 6-byte codes.)
For ISO-8859-1 users this means that the characters with
high bit set now are coded with two bytes. This tends to
expand ordinary text files by one or two percent. There are
no conversion problems, however, since the Unicode value of
ISO-8859-1 symbols equals their ISO-8859-1 value (extended
by eight leading zero bits). For Japanese users this means
that the 16-bit codes now in common use will take three
bytes, and extensive mapping tables are required. Many
Japanese therefore prefer ISO 2022.
Note that UTF-8 is self-synchronizing: 10xxxxxx is a tail,
any other byte is the head of a code. Note that the only
way ASCII bytes occur in a UTF-8 stream, is as themselves.
In particular, there are no embedded NULs or '/'s that form
part of some larger code.
Since ASCII, and, in particular, NUL and '/', are unchanged,
the kernel does not notice that UTF-8 is being used. It does
not care at all what the bytes it is handling stand for.
Rendering of Unicode data streams is typically handled
through `subfont' tables which map a subset of Unicode to
glyphs. Internally the kernel uses Unicode to describe the
subfont loaded in video RAM. This means that in UTF-8 mode
one can use a character set with 512 different symbols.
This is not enough for Japanese, Chinese and Korean, but it
is enough for most other purposes.
ISO 2022 AND ISO 4873
The ISO 2022 and 4873 standards describe a font-control
model based on VT100 practice. This model is (partially)
supported by the Linux kernel and by xterm(1). It is popu-
lar in Japan and Korea.
There are 4 graphic character sets, called G0, G1, G2 and
G3, and one of them is the current character set for codes
with high bit zero (initially G0), and one of them is the
current character set for codes with high bit one (initially
G1). Each graphic character set has 94 or 96 characters,
and is essentially a 7-bit character set. It uses codes
either 040-0177 (041-0176) or 0240-0377 (0241-0376). G0
always has size 94 and uses codes 041-0176.
Switching between character sets is done using the shift
functions ^N (SO or LS1), ^O (SI or LS0), ESC n (LS2), ESC o
(LS3), ESC N (SS2), ESC O (SS3), ESC ~ (LS1R), ESC } (LS2R),
ESC | (LS3R). The function LSn makes character set Gn the
current one for codes with high bit zero. The function LSnR
makes character set Gn the current one for codes with high
bit one. The function SSn makes character set Gn (n=2 or 3)
the current one for the next character only (regardless of
the value of its high order bit).
A 94-character set is designated as Gn character set by an
escape sequence ESC ( xx (for G0), ESC ) xx (for G1), ESC *
xx (for G2), ESC + xx (for G3), where xx is a symbol or a
pair of symbols found in the ISO 2375 International Register
of Coded Character Sets. For example, ESC ( @ selects the
ISO 646 character set as G0, ESC ( A selects the UK standard
character set (with pound instead of number sign), ESC ( B
selects ASCII (with dollar instead of currency sign), ESC (
M selects a character set for African languages, ESC ( ! A
selects the Cuban character set, etc. etc.
A 96-character set is designated as Gn character set by an
escape sequence ESC - xx (for G1), ESC . xx (for G2) or ESC
/ xx (for G3). For example, ESC - G selects the Hebrew
alphabet as G1.
A multibyte character set is designated as Gn character set
by an escape sequence ESC $ xx or ESC $ ( xx (for G0), ESC $
) xx (for G1), ESC $ * xx (for G2), ESC $ + xx (for G3).
For example, ESC $ ( C selects the Korean character set for
G0. The Japanese character set selected by ESC $ B has a
more recent version selected by ESC & @ ESC $ B.
ISO 4873 stipulates a narrower use of character sets, where
G0 is fixed (always ASCII), so that G1, G2 and G3 can only
be invoked for codes with the high order bit set. In par-
ticular, ^N and ^O are not used anymore, ESC ( xx can be
used only with xx=B, and ESC ) xx, ESC * xx, ESC + xx are
equivalent to ESC - xx, ESC . xx, ESC / xx, respectively.
SEE ALSO
console(4), console_ioctl(4), console_codes(4)